Creating your first lensFlare
Creating lensFlares is not all that scary - but there are a few things of which you should be aware. This is more of a reference guide than an actual tutorial, but that should not cause any problems.
The frist thing with creating lensFlares is to have an idea of what you want your flare to look like. You don't need to plan every single little inkling detail out, but if you have a general idea of the visual you are aiming for, your life will be easier. If you are making your first few lensFlares, it may perhaps be an idea to find an image which contains a flare you want to recreate and then work from there.
Step I - Creating and laying out elements
Start with the "f-base.fla" file, included in the
flare[x] download. As you draw each element, they should be contained within their own unique movieClip. The actual naming of the objects in the Library palette may be whatever you wish. However, each element is required to have its own unique instance name, in the form of element followed by a number. An example of this is element42. Each of your elements must be layed out inside a parent movieClip, which has an instance name of flarex. Your first element should be named element1.
When flare[x] first loads a lensFlare, it creates a positional matrix based on where your flare elements are located, based on a width of 512 pixels. Any elements centred on 0, 0 will be positioned where the flareDrag object is located in your main project. Elements may be based beyond 0 or 512 pixels and they will be positioned accordingly. Place elements to the left of (0, 0) in the main lensFlare stage to achieve effects such as secondary occlusions behind a flare source. When positioning elements, I recommend you use the Info palette so as to be pixel perfect.